Raid Shadow Legends Champion Masteries Guide - AyumiLove (2024)

Champion Masteries also known as Talent Tree can be customized for every champion in Raid Shadow Legends. There are 3 masteries tree types, which are Offense, Defense, and Support. Each mastery tree has 22 masteries. You can only activate 2 masteries tree and select up to 15 masteries from either tree in a descending sequence. This champion masteries guide lists all of the masteries available and provides the description of each masteries and how to use them to build your champions based on a specific role!

IconTier 1 Offense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (1)

Blade Disciple:

+75 Attack. This mastery is outclassed by Deadly Precision. This mastery should only be taken on champions that has guaranteed criticals or requires pure attack (e.g. Bomb Debuff champion). However, once you reach late game where your equipment is able to provide 100% Critical Rate, then using Blade Disciple for your damage dealer would be much beneficial to inflict higher amount of damage!

Raid Shadow Legends Champion Masteries Guide - AyumiLove (2)

Deadly Precision:

+5% Critical Rate. Commonly used by 99% of the champions and benefits significantly for those who are in the Attack role. This mastery is usually paired with Keen Strike to gain a 3% damage boost on average.

IconTier 2 Offense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (3)

Heart of Glory

+5% damage when attacking with full health. Useful in Arena to increase champion’s initial damage burst when they are starting their turn with full health OR champions who can be consistently be at full health from healing skills or equipped with Lifesteal Set. This mastery is usually paired with Shield ability Champions as it protects ally from receiving any damage directly to their Health, resulting in 100% Health up-time to deal maximum damage from Heart of Glory!

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Keen Strike

+10% critical damage. Best offense mastery as it significantly boost damage when comboed with decent Critical Rate.

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Shield Breaker

+25% damage to targets with a [Shield] buff. Useful against Shield champions in Arena (PvP) and Magic Keep Dungeon boss. Extra damage only applies to enemies shield and not their HP. It’s particulary useful against Magic Keep Boss if you do not have any Remove Buff or Steal Buff champions. This mastery does not benefit champion whose skills ignore shield completely.

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Grim Resolve

+5% damage when attacking with 50% HP or less. Excellent for long battles and synergizes well with Lifesteal Set or Life Drinker mastery. It’s also recommended on champions who has passive skill to revive themselves upon killed or casts unkillable or block damage buff to themselves when low in health to deal high amount of damage. (e.g. Skullcrown, Basilisk, Brakus the Shifter, Leorius the Proud). In addition, this mastery is commonly used in Unkillable Clan Boss to deal maximum amount of damage within the 50 turns.

IconTier 3 Offense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (7)

Single Out

Increases damage inflicted to targets with less than 40% hp by 8%. This is great against bosses such as Clan Boss with less than 40% HP. It improves the damage from Champions skill and Tier 6 Offense Mastery (Warmaster and Giant Slayer). However, it does not enhance the damage dealt by Poison and HP Burn that are inflicted by your champions!

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Life Drinker

Heals by 5% of damage inflicted when attacking with 50% HP or less. This synergizes well with Warmaster and Giant Slayer since you can inflict high damage and heal amount of HP simultaneously.

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Whirlwind of Death

Increases speed by 6 for each enemy you have killed, stacks across rounds in a battle, to a maximum of 18 speed. This mastery should only be taken by the attacker champion who usually do all the killing. Whirlwind of Death effect does not apply to Spiderlings from Spider’s Den Dungeon. It’s not recommended to use this skill in a speed-tuned team as it can mess up the turn sequence unless there is sufficient speed gap between each champion. If you are using it on your fastest champion such as your Decrease Defense and Weaken debuffer, then it’s okay to use this mastery on that champion!

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Ruthless Ambush

Increases damage inflicted by 8% for the first hit on each enemy. Useful in Arena and Attacker champions who can guarantee a kill in the first hit.

IconTier 4 Offense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (11)

Bring It Down

Increases damage inflicted by 6% when attacking targets with higher max hp. Best mastery for wearing down boss HP or against enemy’s champions who has large amount of HP.

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Wrath of the Slain

increases damage by 5% for each dead ally, up to 10%. An excellent mastery for farmer champion when leveling up champion fodder. Also great for Defense or HP Champions who is usuallyt the last person standing in battle.

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Cycle of Violence

Has a 30% chance of decreasing the cooldown of a random skill by 1 turn if the damage inflicted by a skill exceeds 30% of the target’s max HP. Occurs once per turn. This mastery is usually taken by Attack Type champion who can perform high damage burst against champions who are weaker than them or who are pre-weaken by debuff from asssiting ally champion.

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Opportunist

Increases damage inflicted to targets with [Stun], [Sleep], or [Freeze] debuffs by 12%. Useless against Dungeon bosses and Clan Boss as they are immune to these debuffs. Useful in Arena only. Dungeon bosses and Clan Boss are immune to stun, sleep, freeze and provoke.

IconTier 5 Offense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (15)

Methodical

Increases the damage inflicted by this Champion’s default Skill by 2% each time it is used during battle. Stacks across each round in a battle, up to 10%. This mastery is best for champions that is not strong enough to perform the final killing blow. It’s also highly recommended mastery used against Dungeon Bosses and Clan Boss.

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Kill Streak

Increases damage inflicted by 6% in arena and 3% in all other locations for each enemy killed by this Champion in Battle. Stacks across each round, up to 12%. This mastery is best for Attack Type champions that can perform multiple kills with devastating burst damage.

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Blood Shield

Places a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy. The value of the [Shield] is equal to 15% of this Champion’s MAX HP. Occurs once per turn. Blood Shield is best applied for Attacker Champions so they can survive longer in battle. Blood Shield does not trigger when killing Spiderlings in Spider’s Den Dungeon.

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Stoked to Fury

Increases damage inflicted by 4% for each debuff on this Champion. Stacks up to 12%. Not useful mastery since you will always want to prevent debuff from being inflicted on your champion through high RESIST gear and making the first killing move in Arena. However, if you have Gurptuk the Moss-Beard, you can have him place Poison debuff on your champions, so your attacker can deal more damage using this Stoked to Fury mastery! However, this will not synergize well with Heart of Glory mastery since Poison debuff decreases the champion’s health upon taking their turn unless you have a champion with Shield Set to negate this effect. This strategy is popular in Spider’s Den where Royal Guard deal additional damage with this mastery!

IconTier 6 Offense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (19)

Warmaster

Has a 60% chance of inflicting bonus damage when attacking. Bonus damage is equal to 10% of the target Champion’s MAX HP or 4% of the target’s MAX HP when attacking Bosses. Bonus damage can only occur once per Skill and does not count as an extra hit. Damage based on: [Enemy MAX HP]. Warmaster mastery is excellent for all Champions that is used for Clan Boss and any Dungeon boss since it has higher chance to deal high amount of damage compared to Giant Slayer. Warmaster proc does not count as a hit on Fire Knight Dungeon.

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Helmsmasher

Has a 50% chance to ignore 25% of your targets DEF. For skills that ignore DEF, this 25% is in addition to the amount ignored by the Skill. Helmsmasher mastery is great against high defense Champions in Arena and Dungeons.

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Giant Slayer

Has a 30% chance of inflicting bonus damage when attacking. Bonus Damage is equal to 7.5% of the target’s MAX HP or 3% of the Boss’ MAX HP. Bonus damage can occur on each hit of a Skill, but does not counter as an extra hit. Damage based on: [Enemy Max HP]. Giant Slayer mastery is an excellent for Champions that can perform multiple hits on both their default and other abilities such as Coldheart. Giant Slayer proc does not count as a hit on Fire Knight Dungeon.

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Flawless Execution

Critical Damage +20%. This is the mastery you take on anyone not getting Giant Slayer and Warmaster. It’s best to use on Champions that does burst damage in Arena.

IconTier 1 Defense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (23)

Tough Skin

Defense + 75.

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Defiant

Resistance + 10. This mastery is recommended for Champions who you would want to build with high resist or to unlock the nearby Defense Masteries such as Improved Parry.

IconTier 2 Defense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (25)

Blastproof

Decreases damage from AoE attacks by 5%.

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Rejuvenation

Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5%. Enhances the healing effect for Champions equipped with Lifesteal Set. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set)

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Mighty Endurance

Decreases the damage received by 10% if this Champion has [Stun], [Sleep], or [Freeze] debuffs. This mastery is useful for champions who self-inflict crowd control debuff to themselves (e.g. Skytouched Shaman and Tormin the Cold)

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Improved Parry

Decreases damage received by this Champion by 8% when this Champion is hit with a critical hit. This mastery is recommended for champions who are used frequently in Arena as the Arena Defense will have champions equipped with higher Critical Rate to deal high damage!

IconTier 3 Defense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (29)

Shadow Heal

Heals this Champion by 6% of their MAX HP each time an enemy is healed. Occurs once per turn. This is commonly taken by HP and Defense champions so they can heal quickly in battle whenever their opponent heals themselves via direct healing skill, Lifesteal Set and Continuous Heal buff. Excellent for Arena battles.

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Resurgent

Has a 50% chance to remove 1 random debuff from this Champion when they lose 25% of their MAX HP or more from a single enemy skill.

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Bloodthirst

Heals this Champion by 10% of their max HP when they kill an enemy target. Cooldown: 1 turn. Bloodthirst does not trigger when killing Spiderlings in Spider’s Den Dungeon.

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Wisdom of Battle

Has a 30% chance of placing a [Block Debuffs] buff on this Champion for 1 turn when [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuffs expire on this Champion.

IconTier 4 Defense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (33)

Solidarity

Increases Ally Resist by 5 for each buff placed on them by this Champion.

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Delay Death

Reduces the damage this Champion receives from a specific enemy by 0.75% with each hit taken from that enemy, Damage reduction stacks up to 6% for each enemy.

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Harvest Despair

Has a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuffs.

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Stubbornness

Increases RESIST by 10 for each debuff on this champion, Stacks up to 30.

IconTier 5 Defense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (37)

Selfless Defender

Decreases the damage an ally received from the first enemy hit in each round by 20%. This Champion will receive that damage instead.

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Cycle of Revenge

Has a 50% chance of increasing the Turn Meter by 15% when an ally is attacked with a critical hit. Will only increase the Turn Meter once if an ally receives multiple critical hits from a single skill.

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Retribution

Has a 50% chance to counterattack when this Champion loses 25% of their MAX HP or more from a single enemy skill.

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Deterrence

Has a 20% chance to counterattack an enemy when they apply a [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuff on an ally. Cooldown: 1 turn.

IconTier 6 Defense Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (41)

Iron Skin

Def + 200.

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Bulwark

Decreases the damage all allies receive by 5%. This Champion will receive that damage instead.

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Fearsome Presence

Increases the chance of placing a [Stun], [Sleep], [Freeze] or [Provoke] debuff from Skills or Artifacts by 5%.

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Unshakeable

Resist + 50.

IconTier 1 Support Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (45)

Steadfast

Max HP + 810. This mastery is recommended for Support Champions who heals or cast shield based on their HP (Hit Points aka Health). Also, it’s recommended for Champion’s who does not provide any sort of debuff skills to the battle, but has skills to support in terms of healing, removing debuff or reviving fallen allies.

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Pinpoint Accuracy

Acc + 10. This mastery is highly recommended for Champions who inflicts debuff. The more Accuracy stat a Champion has, the lower the chances it will be resisted by the enemy, allowing the debuff to be applied on them.

IconTier 2 Support Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (47)

Lay on Hands

Increases the value of heals this Champion casts by 5%. Excellent for Healing champions. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set)

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Shieldbearer

Increases the value of [Shield] buffs this Champion casts by 5%. Excellent for Shield champions. The value it increases is multiplicative and not additive. Assuming your Champion casts a Shield buff on allies that equals to their 20% MAX HP, it’s basically 5% of 20% which is 21% in total.

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Exalt in Death

Heals this Champion by 10% of their Max HP the first time an enemy is killed in each round. Similarly to Defense Tier 3 Mastery but does not require your champion to land a killing blow once per round. Great for Campaign solo farming champion. This mastery is not useful in battles that has only 1 battle round such as Spider’s Den Dungeon and Arena.

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Charged Focus

Increases ACC by 20 when this Champion has no skills on Cooldown. Generally worth taking for debuff champions. It gets even better for champions who only has 1 cooldown skill such as Outlaw Monk.

IconTier 3 Support Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (51)

Healing Savior

Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 10% if the target ally has 40% HP or less. Excellent for Healing and Shield champions. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set)

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Rapid Response

Has a 30% chance of increasing the Turn Meter by 10% when a buff cast by this Champion is removed or expires. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff.

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Swarm Smiter

Increases Acc by 4 for each enemy alive. Stacks up to 16. Great for arena, decent elsewhere. Even on clan boss, this is a free 4 accuracy. Good if you have debuffs.

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Arcane Celerity

Has a 30% chance of increasing the Turn Meter by 10% when a debuff cast by this Champion is removed or expires. If the enemy champion has a debuff and he/she is defeated before the debuff expires or removed, Arcane Celerity will not be triggered. In addition, Arcane Celerity effect will not be triggered for permanent debuff such as Block Revive as it stays on dead champions. Don’t take this mastery if you are running a Counterattack Team setup for Clan Boss because if Champion goes too fast, it will lose his counterattack buff. It is also recommended not to take Arcane Celerity mastery if the champion is capable of putting non-stackable debuff 100% uptime. With 100% uptime, the debuff will not expire on enemy, therefore rendering this mastery useless. The only stackable debuff in the game is Poison debuff.

IconTier 4 Support Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (55)

Merciful Aid

Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 15% if the target ally has [Stun], [Sleep], [Fear], [True fear] or [Freeze] debuffs. This mastery also increases the effectiveness of Continuous Heal buff and Artifact Set (Immortal, Regeneration and Guardian Set)

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Cycle of Magic

Has a 5% chance of decreasing the cooldown of a random skill by 1 turn at the start of every turn.

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Lore of Steel

Increases the Set Bonuses of Basic Artifact Sets by 15%. This increase is multiplicative, not additive. The bonus is only applicable to Set effect that applies boost to your Champion’s stat. For example, if you equipped your Champion with 1 Divine Speed Set that grants 12% Speed Bonus and 15% Shield of Champion’s MAX HP, the Lore of Steel 15% is applied to the 12% Speed Bonus only which is equivalent to 12 x 1.15 = 13.8% but Shield will remain as 15%. This restriction is also applied to other special sets such as Freeze, Stun, Retaliation, etc which Lore of Steel will not boost its success rate for it to occur more frequently.

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Evil Eye

Decreases the target’s Turn Meter when this Champion hits target for the first time with the default skill. Decreases the Turn Meter by 20% with single-target Skills and by 5% with AoE Skills. Do take note that this effect will still apply regardless your Champion uses the other special abilities first before their default skill. This is very useful especially for single-target A1 (first ability) attacker Champions compared to AoE (Area of Effect) attacker Champions since it decreases enemies Turn Meter much more. A must have for Champions that are specialized for Arena. Evil Eye does not work on some bosses such as Clan Boss.

IconTier 5 Support Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (59)

Lasting Gifts

Has a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Block Damage], [Unkillable] or [Revive on Death] buffs. Useful for most support Champions. This mastery does not extend the duration of buff applied from artifacts such as Shield Set, Immunity Set and Bloodshield accessories.

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Spirit Haste

Increases SPD by 8 for each dead ally. Stacks up to 24. This is a unique skill specialized for farmer, tankers or Champions who can revive dead allies in battle.

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Sniper

Increases the chances of placing any debuff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun], [Sleep], [Freeze] or [Provoke] debuffs. Useful for Champions that are equipped with debuff equipment such as Toxic Set (Poison) and Cursed Set (Healing Reduction) or improve the success rate of debuff skills other than Crowd Control skills. To determine whether Sniper mastery works on a particular skill is to look at the skill upgrade description. If the skill upgrade displays Buff/Debuff Chance +x% per skill level up, Sniper Mastery effect applies. Based from Plarium moderator in the official forum, it is mentioned that Sniper Mastery will work with Increase Debuff Duration, Remove Buff, Steal Buff or any skills that does not show a Debuff icon on enemies but it has the Buff/Debuff Chance +x% in their skill upgrades, then Sniper mastery increase those success rate (Source to Plarium Forum)

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Master Hexer

Has a 30% chance to extend the duration of any debuff cast by this Champion by 1 turn. It will not extend [Stun], [Sleep], [Freeze] or [Provoke] debuffs. This mastery is suitable for Champions that can apply DoTs (Damage over Time) such as Poison and HP Burn or debuffs that decreases enemy performance such as Decrease Attack, Decrease Defense, Decrease Speed, Weaken. Master Hexer does not apply any effect on Debuff Extensions aka Increase Debuff Duration. In addition, Master Hexer does extend non crowd-control debuff inflicted by artifacts such as Toxic Set and Cursed Set.

IconTier 6 Support Masteries DescriptionRaid Shadow Legends Champion Masteries Guide - AyumiLove (63)

Elixir of Life

Max HP + 3000. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars who heals or cast shield on allies based on their HP (Hit Points aka Health).

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Timely Intervention

Increases this Champions’ Turn Meter by 20% whenever an ally hero drops below 25% HP. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Turn Meter whenever an ally HP drops at critical level or zero, therefore, enable him/her to take his turn to perform healing or revive dead allies.

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Oppressor

Increases the Turn Meter fill rate by 2.5% for each active debuff cast by the Champion. Stacks up to 10%. It’s basically a 10% speed buff at maximum similarly to Increase Speed buff if your champion is able to inflict mutliple debuff to all enemies simultaneously and consistently. Recommended for champions who applies many Poison debuff or HP Burn debuff! In addition, your champion total Speed stat should be high (e.g. 200+ Speed) to benefit more from this mastery passive Speed buff.

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Eagle Eye

Accuracy +50. This mastery is recommended for Support Champions who are mainly used in Arena (Gold~Platinum) or Faction Wars. It boost the champion’s Accuracy to inflicts debuff on enemies especially the one’s possessing high resist stat to either crowd control them or enable the next team member to perform the killing blow.

Raid Shadow Legends Champion Masteries Guide - AyumiLove (2024)
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