Karlach | Baldurs Gate 3 Wiki (2024)

Karlach

Karlach | Baldurs Gate 3 Wiki (1)
STR DEX CON INT WIS CHA
17 13 15 8 12 10
Class Barbarian
Race Zariel Tiefling
Background Outlander
Initiative +1
Movement Speed 9m
Darkvision Range 12m
Type Humanoid
Size Medium
Weight 90kg
Carrying Capacity 210kg
TAGS
Baldurian, Zariel Tiefling, Tiefling, Humanoid, Karlach, Barbarian

Karlach is a Companion in Baldur's Gate 3(BG3). BG3 Karlach is found in The Risen Road, past the Blighted Village. She is a Zariel Tiefling Barbarian. See Hunt the Devil for Karlach's personal questline. Companions assist the player by joining their party and have their own backstories and unique characteristics. They all have their ownClassesand starting equipment, but you can change their classes via Respec in camp.Companionscan also be selected as an Origin in the Character Creation screen allowing players to play from their point of view.

I was a prisoner, forced to fight in the Blood War. The eternal battle between bad and worse.

Where to find Karlach in BG3

Karlach can be found in The Risen Road. Make your way through the Blighted Village, past the Gnome that is tied to the windmill, and jump across the gap in the bridge. Head down the road to your right, fight your way through the Hyenas and Gnolls, and continue down to the river where you will see blood on the ground and Karlach resting on the opposite side of the river.

EARLY KARLACH SHORTCUT FROM EMERALD/DRUID GROVE

In Act I, Go to Zevlor's room named the Secluded Chamber, from there use the ladder going up where you will find a Tiefling Zentry and overlooking the Risen Road area. When you reach the cliff facing the Risen Road, to your right you will find a climable slope and at the top is a chest containing some items. Once you find the chest. In this Area, you can jump down to Karlach's area directly below and you can most likely see her at this point.

Either get a character or characters that can survive the fall or if you have the Feather Fall spell, use it to negate Fall damage. You will land directly to the riverbank where Karlach is wounded and recruit her. After in which you can teleport back to druid's grove if you so wish.

Easier way is to head toScratchthen to the log north-east. You will see river next to it. If you come to the edge, you will be able to jump onto the rock in the middle and then to the other side of the river. Next simply follow the river east, till you see blood on the ground, which will lead you to Karlach.

Karlach's BG3 Starting Equipment

  • Armour
  • Boots
  • Greataxe
  • Crossbow

Karlach's BG3 Starting Skill Proficiencies

  • Athletics
  • Perception
  • Survival
  • Intimidation

BG3 Karlach Video Guide

BG3 Karlach Build Guide

BG3 Karlach Quest Walkthrough

To complete Karlach's questline, you'll first have to recruit her into your party. This can be done by exploring the Risen Road area, past the Blighted Village. Recruiting her will begin the quest:

  • Hunt the Devil

WARNINGMASSIVE SPOILERS PAST THIS POINT. YOU HAVE BEEN WARNED

How to Romance Karlach inBG3

In thisKarlachRomance Guide, we explore the general path toward gainingKarlach's approval and what opportunities you have to share some moments with her. This will be updated as more is revealed throughout the game. Gaining Karlach's approval centers aroundbeing forthcoming and somewhat heroic - showing compassion toward the wronged and almost uncompromising good. This might put decisions that will gain her approval at odds with other Companionslike Shadowheartand Lae'Zel.

Additionally, her background (as someone who just escaped the Hells) attunes her towards outgoing people who take actions that express their love of life.As with all theCompanions, whenever you can talk toKarlach, always scour the dialogue options for any new options, again still following the general guidelines above, where she'll slowly open up to you about things that will help you deepen your bond with her further and further.Karlach is one of the easierCompanionsto create a bond with as she is not too closed off or secretive. Part of this dynamic will be the fact that anyone she touches gets burned, which will have her yearning for your physical affection when you start being open about your feelings toward one another. She'll be sincere and upfront with her affection for you, so you only need to be the same.

BG3 Karlach Romance Guide Act I

Your relationship withKarlachcan officially begin during Act Ieven before theQuestSave the Refugees, unlike how it was in Early Access.Keeping the general guidelines in mind above, and eventually getting her approval high enough, players may approach her at the campfor a talk. At this point, your approval rating with her should be High so try to explore and do a lot of other things before tackling theQuestfor more chances to get your approval up, if it's still lacking at this point. One surefire way to increase affection with her is to follow her Companion Quest. This entails finding Infernal Iron and bringing it to the Tiefling Dammon. Eventually, this will let you speak to her at camp and offer to have an idea to help with her little fire problem. Afterward, use any Spell or Action that creates ice or water and direct it atKarlach. You can also do the same thing with a water barrel or anything similar you can interact with. Talk to her again and choose to test things out with a kiss. It's important to note that while it might not be a certainty, this might count as an attempt at romance already, and so while your relationship hasn't officially started by any means, it might lock you out of pursuing other Companions.

To romanceKarlach, players only need to be forward with wanting to spend more time with her. As mentioned previously, she will have no pretense about responding to your affections. Choose the appropriate responses to flirt with her and hint at wanting to risk the pain to be able to touch her. Afterward, head to your bedroll and interact with it to see that you have a choice to go to bed alone or tothink ofKarlach. By clicking onKarlach, players share a moment with her right there on their bunk.You'll try and share a more prolonged intimate moment together before she'll stop you for fear of hurting you further. As previously mentioned, just keep being forward with her about your feelings, and don't be afraid to express your affection to officially start your tense, yearning relationship with her.

After you move forward with her Companion Quest a little bit by

BG3 Karlach Romance Guide Act II

Act II willeventually allow you to progress further with theCompanion Quest. For this to work, make sure to spare Nightsong during the events at the Gauntlet of Shar, as Dammon is one of the NPCs who will get affected by the consequences of letting her die, which can prevent you from bringing him Infernal Iron to helpKarlach out. Assuming he's fine, in accordance with your actions, Dammon will also be in the Shadow-Cursed lands, which is where you'll also find the infernal items forKarlach. Bringing him one will helpKarlach out with her physical condition. After bringing an Infernal Iron to him enough times, he'll finally be able to make it so that Karlach will be able to touch people. Afterward, all you'll have to do is rest at camp, asKarlach will be yearning for another intimate moment with you, this time going all the way. Try not to get too excited when you talk to Dammon before he creates the new upgrade so you don't miss out on the important status ofKarlach's condition. Otherwise though, and as you've surely been since starting your relationship, you can remain as upfront as you'd like to be without fearing for any disapproval or negative outcome.

BG3 Karlach Romance Guide Act III

To be updated when more information is available.

Karlach Approval Guide in Baldur's Gate 3

If you are looking to befriend or romance Karlach, you will have to get her approval up. Companions are not black and white in BG3, but they have some characteristics you can consider when forming your party and making game choices.

General Personality Tips

  • Karlach is both Violent and Compassionate.
  • Though she is against evil acts, she is more than happy to choose violent actions that isn't evil.
  • Being both Violent and Compassionate makes her the most liked person by all the origin companions.
  • Karlach, Astarion and Lae'zel gains approval from acts of violence like starting fights.
  • While at the same time, Karlach, Wyll, Shadowheart and Gale gains approval from Compassionate/Heroic actions.
  • All companions, including Karlach gains approval if you defend her from people targeting her. In the confrontations with Wyll and Mizora about Karlach, choosing dialogue that tries to protect/defend Karlach will be liked by Every origin companion member.
  • Karlach is a compassionate individual who disapproves of cruel actions. Thus would clash with Astarion and Lae'zel's Cruel tendencies
  • Karlach approves of actions taken to the benefit of the Druid Grove tieflings and Heroic actions in general.
  • Karlach consistently likes respecting surrenders. Will gain disapproval consistently if you keep executing prisoners or surrenderees.
  • Karlach is distrustful of and generally hateful towards devils.
  • Karlach wants her infernal engine heart repaired which needs Infernal Iron. There are multiple pieces of Infernal Iron in Act I/ the wilderness alone so this is a way to farm approval.

Check out our Companion Guide for all compiled approval instances

Note this guide is a work in progress. The information below reflects what was available during Early Access. Some situations, flags and events may have changed. Please feel free to edit this page and contribute to the guide.

Karlach Approval UP

Karlach Approval DOWN

APPROVAL UP:

Ravaged Beach/ Nautiloid Crash site

  • Calm the Scared Pig that Astarion scared. (May need Speak with Animals)
  • Cast Speak to Dead on the Abducted Nobleman, do the class specific option
  • Attack the Bandits/Adventurers

Druid's Grove

  • Approves of giving the infernal iron to Damon.
  • Persuade/Intimidate Aradin and Zevlor to calm down
  • Agree to Help Zevlor
  • Convince Rolan to Stay and fight for the Tieflings
  • Approves of Persuading Zevlor not to take a swing at Aradin.
  • While talking to Arabella's Parents (Locke and Komira) , promise to help
  • Approves of telling Arabella's parents that the druids are overreacting to a child.
  • Convince Arka not to Kill Sazza
  • Agree to break Sazza out.
  • Help Guex with his Swordfighting
  • Detect Silfy's pickpocket with a perception check and let her go in the nicest way.
  • Use the Deceit option with Topaz the Bird
  • Use the bard option with Topaz the Bird
  • Use the Intimidate option with Topaz the Bird
  • Help Alfira finish her song
  • Approves of Persuading Kagha to let Arabella go.
  • Approves of calling Kagha a monster after persuading her to let Arabella go.
  • Approves of promising Zevlor to talk to Kagha about giving the tieflings more time in the grove.
  • After dealing with Kagha, agree to help deal with the Goblins for Zevlor and the Tieflings
  • Approves of giving your scent to Silver the Wolf in the Druids Grove cave where Kagha is located.
  • Tell Kagha you will kill her for Zevlor
  • Approves of using supporting Alfira the Tiefling Bard with her creative roadblock.
  • Approves if you say you will Free Sazza. (Notably after freeing Sazza from the Cage after breaking or lockpicking the cage, Sazza will go to Karlach with the follow up conversation 8 out of 10 times [Tested]. As Karlach telling Sazza to stop following her will have Sazza stop following her, and if you speak to Sazza as a Custom or Origin character saying "Follow me." This is what Karlach disapproves of.)
  • Approves of driving off the goblins from the Druid Grove.
  • Offer to Heal Pandirna without pay (Bard/Relevant Classes)
  • Choose to kill Kagha without trying to persuade her when you expose her conspiracy with the Shadow Druids
  • After Exposing Kagha's Conspiracy, convince Kagha to side against the Shadow Druids

Forest/Owlbear Nest

  • Convince the Owlbear to let you go
  • Let Owlbear Cub live
  • Inviting Scratch to your camp if his friend does not wake up.

Blighted Village

  • Convince Fezzerk to not Fight you
  • Tell the Deep Gnome, Barcus Wroot, "You owe me nothing."
  • Convince the Lump the Enlightened and his ogres to side with you.

Sunlit Wetlands

  • Tell Johl and Demir that you will save Mayrina
  • Say Baa to the Redcap after breaking the Illusion
  • To Gandrel without Astarion, say Astarion is under my protection
  • To Gandrel without Astarion, tell him to back offin hunting Astarion
  • Approves of revealing to Mayrina that Auntie Ethel killed her brothers.
  • Approves of confronting Ethel about Mayrina being in her hut unwillingly.
  • Convince a Surrendered Hag Ethel to let Mayrina go and give you power
  • With a Surrendered Hag Ethel choose Mayrina's Freedom over her offer of power
  • With a Surrendered Hag Ethel choose to execute Ethel
  • Decepting Ethel that your reinforcements are nearly here and to give you the girl and you'll spare her
  • Approves of asking Mayrina "Are you sure you want to do this?".
  • Give the Second Marriage Wand and Zombie Connor to Mayrina

The Risen Road

  • When Wyll meets Karlach, tell WyllKarlach is no danger
  • Use the (Cleric) option to bless the sick Hyena you encounter in the Risen Road
  • Approves when you agree with Karlachto give her a Soul coin in the next battle.
  • Convince Rugan to give you the Chest (This Choice will either lead to Kill Rugan or Kill all the Zhentarim within the Hideout)
  • Approves of telling Ellyka the gith at the bridge are nothing to you.
  • Approves of promising to rescue Duke Ravengard.
  • Help Benryn, stuck in the fire in the Inn.
  • Give Benryn the Dowry
  • Persuade the Zhentarim to let you in the Hideout, (Before Rescuing Rugan or Before Rugan Reaches the Hideout)
  • Intimidate Brem for a discount on Oskar's Freedom
  • Approves when yougive the Artist, Oskar the 200 Coin for his travel home
  • Approves of buying Oskar Fevras
  • Disguised as a Gith and then talk to Ellyka and say "Relax, it's just a disguise" and then "no you are safe"
  • Encounter the Gith Patrol With Lae'zel, Let Lae'zel lead the conversation with Kith'rak Voss

Goblin Camp

  • Smear Poo on your Face
  • Throw Poo on multiple guards, not the Athletics Check throwing it does not provide approval
  • Convince the Owlbear Cub to start killing the goblins
  • Convince the Owlbear Cub to help win Chicken Chase
  • Use Illithid to force Krolla to give your winnings
  • Tell the Goblin Child Eight "Sorry for your loss"
  • Win the first Intimidation Check with Novice Crusher
  • Steal the ring by kissing the foot of Novice Crusher
  • Lick Novice Crusher Foot
  • After beating Novice Crusher in a fight, force him to kiss foot
  • Approves of taking over Dror Ragzlin to ask your own questions.
  • Evade suspicion from Dror Ragzlin after he questions the dead Illithid
  • Say "You do not need the prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
  • Say "You do not need the prisoner" and then win the Intelligence roll to obfuscate the location of the Druid Grove to Minthara
  • Defend Sazza from Minthara's accusation and say "Sazza didn't know"
  • Inform Roah if you wiped out the Zhenterim Hideout
  • Tell Halsin "I'll deal with this, you get to safety" after rescuing him in the Worg Pens
  • Tell the True Soul Gut "All right. I'm ready" after following her to somewhere private.

Underdark

  • Place an Autumncrocus Flower on Myrna's Grav. (May require finding the arcane tower first to trigger or find info about Myrna)
  • Tell the Restless Myconid the truth about the parasite and that you seek safe passage.
  • Tell the Restless Myconid that you are a traveler seeking adventure.
  • Give the poisoned gnome, Thulla, the antitoxin.
  • Report to Sovereign Spaw about killing Glut.
  • Report the details of the event to Spaw, after killing the Duergar.
  • GiveOwlbear Cuba piece of food from your bag, while in camp.
  • Successfully Persuade for Derryth Bonecloak that you will look for Baelen Bonecloak for a price
  • Offer to help Baelen Bonecloak when you find him in the middle of the field

Grymforge

  • Tell Ward Magmar that he disgusts you
  • Tell the Deep Gnomes in the Dig Site that you will see what you can do
  • Tell to Lunkbog and Laridda that Philomeen has decided to move on
  • If you choose to free him from the cave in, tell True Soul Nere "Stop. No more innocents will die today, Nere."
  • After defeating Nere, together with Elder Brithvar persuade him to leave the Gnomes behind
  • Tell Skickpit to hide until things have calmed down
  • Persuade the Deep Rothe in attacking its Master
  • Bow your head in respect to Brathwen

CAMP

  • Approves of petting Scratch.
  • Giving the owlbear cub food.
  • Inspecting owlbear cub's wound on his 2nd visit.
  • Petting the owlbear cub.
  • Approves of arguing to Wyll that she is not a devil when he confronts her at your camp. (Better to recruit Karlach first without Wyll and have the argument in Camp because everybody gets approval if you defend Karlach against Wyll. Every Origin Companion Likes Karlach)
  • Approves of telling Mizora she won’t pay a finger on her.
  • Approves when you say you won’t trust Raphael.
  • Approves of telling Halsin you will protect the grove.
  • Approves of standing with the Tieflings against Minthara.
  • Approves of letting Lae’zel speak with the Gith.
  • Approves of seeing through Auntie Ethel’s disguise as an elderly woman.
  • Approves when you agree with her to give her a coin in the next battle.
  • Approves of choosing to destroy the ancient tome.

Act 2

Last Light Inn

  • Tell Isobel that Marcus is trying to kidnap her.
  • Approves of telling Jaheira everything about the artefact.
  • Approves of drinking wine laced by Jaheira with truth herb.
  • Approves of shuffling the lanceboard in favor of Mol.
  • Play the lute for Art Cullagh to wake him up (Malus Thorn in the House of Healing has the lute)
  • Protect the portal while Halsin saves Thaniel

Ruined Battlefield

  • Release Dolly Dolly Dolly from the Moonlantern
  • Play hide and seek with Oliver
  • Play another round of hide and seek with Oliver

Reithwin Masons' Guild

  • Tell Arabella that you'll find her parents

House of Healing

  • Convince the sisters to practice on themselves
  • Convince Malus Thorm to kill himself

Gauntlet of Shar

  • Lick the Dead Spider meat.
  • Upon finding Nightsong, tell Shadowheart to spare Nightsong and hear what she has to say.

Lower City

  • When Jaheira returns home, tell Rion "The cult is powerful- it's not going to be an easy fight."

APPROVAL DOWN:

Act 1

Ravaged Beach/ Nautiloid Crash site

  • Disapproves if you Persuade the adventurers outside the Dank Crypt to leave.

Druid's Grove

  • Tell Elegis "You're scared of a few goblins? Pathetic"
  • Disapproves if you tell Kagha that sometimes cruelty is required.
  • Let Arka Kill Sazza
  • When Asharak ask you to say something, "Bad news kids, You are all going to die."
  • Tell Zorru to Follow Lae'zel's orders
  • Compliment Lae'zel interrogation of Zorru
  • Take Mattis ring when he attempts to distract you for a pickpocket. Do not give in to his begging.
  • Tell Kagha "She was just protecting her own." after the Arabella event
  • Tell Kagha "I wanted to see what happen" after the Arabella event
  • Prod the bird to death
  • After dealing with Kagha, telll Zevlor you don't care about his other problem
  • Disapproves of accepting the poison from Nettie
  • While talking to Arabella's Parents , Blame them for Arabella's situation

Forest/Owlbear Nest

  • Kill the Owlbear Cub, Dialogue choice

Blighted Village

  • Execute Fezzerk after surrender

Sunlit Wetlands

  • To Gandrel without Astarion, tell him camp location so he can kidnap Astarion
  • With a Surrendered Hag Ethel choose the gift of power and let her take Mayrina

Risen Road

  • Use Illithid powers on Flind to force her to attack her pack
  • After Battle with the Gnoll Tribe and if you managed to Mind Control and she survives the battle, Convince the Flind to eat herself
  • Refuse to help search for Duke Ravenguard
  • Kill Rugan in the Zhentarim Hideout

Goblin Camp

  • Boo Volo during his performance
  • With Tracker Grikka tell "I can get info out of the prisoner"
  • Kiss Novice Crusher Foot
  • After beating Novice Crusher in a fight, try to kill him
  • State you want to torture Liam
  • Every instance of Successful Torture on Liam, repeatable.
  • Tell Liam "Keep trying...." when he asks to be released
  • When speaking to Minthara and her talking about the prisoner (Liam), say you can be very persuasive
  • If you saved Sazza from the prison, tell Minthara "She is too stupid to understand"

Underdark

  • Agree to get the Boots for Gekh Coal
  • Steal the Boots of Speed from Thulla

Grymforge

  • After freeing Nere, side with Brithvar and the rebels against him.
  • Persuade the Deep Rothe to calm down so the Masters don't destroy her herd.

Events/Camp Events/Companion Events and Dialogue Act 1

  • Disapproves if you use Withers services to bring back anyone.
  • Disapproves of attacking the owlbear.
  • Disapproves booing Volo in the goblin camp.
  • Disapproves of torturing Liam without Wyll (with hot poker).
  • Disapproves of demanding a reward from Minthara for betraying the grove. (Likely disapproves of any scenario where you betray the grove).
  • Disapproves of treating Oscar Fevras, the artist, as your slave.
  • Disapproves of making the Rothe in Grymforge work instead of turning against their masters.
  • Disapproves of not freeing the Pixy inside the working Moon Lantern looted from the Drider in the Ruined Battlefield

Karlach Inspiration Guide

All characters can gain Inspiration based on their Background when your party completes content in a specific way.Karlach has an Outlander background, so her inspiration boosts are:

Chapter One

  • Walking on Air (Successfully use a fairy ring)

Chapter Two

  • Mushroom Enthusiast (Destroy each kind of hazardous Underdark mushroom)
  • A Noble Endeavour (Effectively use a noblestalk mushroom)
  • Child's Play (Beat Oliver at hide and seek without alerting the shadow creatures)
  • Embracing the Environment (Survive two rounds of the shadow curse)
  • Sleeping in the Dark (Take a full Long Rest in the Shadow-Cursed Lands)
  • Bumps in the Dark (Conquer three combat encounters in the Shadow-Cursed Lands)
  • Tools of the Trade (Obtain the orthon's crossbow)

All Karlach Endings in Baldur's Gate 3

Karlach becomes the Mind Flayer that kills the Netherbrain and Survives

Ending Requirementsand Conditions:

  • Free Orpheus
  • Entrust the Netherstones to Orpheus

How to Obtain Ending:

  • Free Orpheus
  • Reject the offer of The Emperor to work together
  • Choose the dialogue options below that will prompt Karlach to do it instead of you

ENDING DESCRIPTION

There is another known variation of how you can spare yourself from becoming a Mind Flayer, and allow Karlach to undergo Ceremorphosis, instead of you or Orpheus. This can happen with the help of Orpheus, but first, you need to free him.When the Emperor asks you to release the Netherstones to him and you choose to reject him there, he will leave the area. Then, you can proceed to help the Prince. Once the Prince is freed,he tells you about how the Netherbrain is so strong that it will require an Illithid to unleash the full potential of the Netherstones. You will be given the following choices listed below:

  1. Someone will need to turn into a mind flayer. Are you willing to do that?
  2. There has to be another way.
  3. I'm not becoming a Mind Flayer.
  4. I understand. If that's what it takes, I'll do it.
  5. This isn't an easy decision. I need a moment to consider it.

Choosing the third option here willpromptKarlachto speak up and say that maybe you (the player) don't have to and that it should be her. Then, you will get the next choices:

  1. Why you?
  2. This isn't your sacrifice to make.
  3. Better you than me.

Choose the first option here and Karlach will reveal that she is dying. She continues that her heart feels like a live grenade and that she could explode any minute. She goes on to tell you that you have a life to live, and she doesn't. She also wants to be the one to save the world, if there's no other way for her to go. Then, you will get the next choices:

  1. If this is what you really want, all I can say is thank you.
  2. No, Karlach. This is for me to do. I'll embrace the parasite- I'll evolve.
  3. No, neither of us is turning into a Mind Flayer. Not now.

Choose the first one once more, and Karlach will express her willingness to do it. Then, Orpheus will commend Karlach for her sacrifice and bravery. Shortly after, Orpheus will withdraw his power for a moment and this willturn her into a Mind flayer that will eventually help you to defeat the Illithids and end the Grand Design. After her transformation, Orpheus reactivates his power once more and shields her from the Netherbrain once more.

Orpheus kneels before Karlach who has completely changed, and tells her: "My people will remember you, tiefling." despite her being fully transformed into a Mind Flayer. Orpheus goes on to return to the city, follow the path of the Netherbrain, and stop the attack. Before you progress, Karlach will begin to say that she is still herself, but more. She tells you that her gear is now silent and no longer threatening to explode.

Next, you will seek the Netherbrain and fight the final battle. This will lead to you choosing to command the brain to destroy the tadpoles and itself. A good-natured ending is to command the brain to destroy the tadpoles and then itself.This ending will successfully destroy the Netherbrain and the tadpoles under its command, and the fighting below in the city will cease. The people of different races will rejoice as they are freed from the grips and terror of the Illithid Empire.Later on,you and your party will gather in the city to celebrate your win against the Illithids. Orpheus commends Karlach once more and assures her that all Githyanki will know her name and her sacrifice.

Karlach becomes the Mind Flayer and You Betray Her (The Dark Urge)

Ending Requirementsand Conditions:

  • Free Orpheus
  • Entrust the Netherstones to Orpheus
  • BetrayKarlach during the final battle
  • Must haveThe Dark Urgeorigin

How to Obtain Ending:

  • Free Orpheus
  • Reject the offer of The Emperor to work together
  • Choose the dialogue options below that will prompt Karlach to do it instead of you
  • As Karlach resists the Netherbrain's temptation, attack her
  • Claim the throne in Bhaal's name

ENDING DESCRIPTION

This is an alternate version of Karlach's first ending.Just as the Absolutehas weakened, Karlach will approach you and say "This is it soldier. This is what we fought for. Time to end this thing."Karlachis fighting it off with all her strength, and you see this as an opportunity to betray him. Just as the absolute tempts Karlach, you remember the destiny promised by your Father. You become enslaved, dominated, and ruined. You feel the need to seize your rightful claim to the brain and not destroy it.You see this as a way to escape the horrors of Bhaal's anguish, so you decide toClaim the Absolute in the name of Bhaal. Betray Karlach.

Just as you launch to attack Karlach, she exclaims that this is all she has, but you have made up your mind and will brutally attack her. Then,Wyllexpresses his disbelief as he witnesses your act. This is a bad-natured ending where you will rule the world and betray your companions.

Karlach Tips and Notes

  • Karlach wishes to get revenge onthe one who sold her into infernal slavery.
  • She specifically mentions the fallen Solar current Archdevil Zariel. Zariel is the main antagonist of the DND adventure, Baldur's Gate:Descent into Avernus which also counts as a prequel to Baldur's Gate 3 as the Tiefling Refugees heading to Baldur's Gate is a direct effect of the Events of Descent into Avernus.
  • Karlach has gone through multiple design changes over the years of early access. Each update she gets bigger.
  • Previously known as an NPC but has been confirmed as an origin character and companion.
  • Anders (before his VA was altered) mentioned how Karlach lost her horn through fighting demons, hence her title 'The Demonsbane'.
  • If you kill a druid in the grove, she will not join you.
Companions

AstarionGaleHalsinJaheiraLae'zelMinscMintharaShadowheartWyll

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